Homepage › Forums › General vorpX Discussion › Dark Messiah of Might and Magic.
- This topic has 21 replies, 8 voices, and was last updated Feb 10, 2026 4:41am by
Boblekobold.
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May 24, 2016 at 6:33pm #102815
peteostroParticipantBTW: While being at it I added HUD scaling and recalibrated the 3d strength to a better default value. Will be available with the next vorpX version.
Was this added to the latest release?
Feb 6, 2026 at 4:23am #222823
BoblekoboldParticipantIt seems there are solutions to permanently change the FOV (if necessary) :
https://tng-jk3.com/downloads?category=4#16
https://steamcommunity.com/sharedfiles/filedetails/?id=3496002490This may be useful too on recent systems :
https://steamcommunity.com/sharedfiles/filedetails/?id=307579490Feb 6, 2026 at 7:29am #222825
RalfKeymasterThat’s not necessary at all. vorpX matches the FOV perfectly to your headset FOV automatically. You gain nothing from doing that manually except more work.
Feb 6, 2026 at 10:22am #222827
BoblekoboldParticipantI guess this is one of the DirectVR games, like other Source Engine games.
But there are also informations in these links to increase corpse limit and fix some crashes and loading time issues (not related to VorpX).
I haven’t tried it with VorpX yet, but this game was one of my favorite and still offers the best first-person sword fighting system, so I’ll try it if I have the time.
Feb 9, 2026 at 3:52am #222832
BoblekoboldParticipantI tried it. It’s amazing !
One of the best profile and best game.
I works perfectly (full VR G3D 6dof with perfect animations / immersion once FOV & resolution configured).
The camera is already partially and perfectly decoupled from moves in the base game so it feels very natural, like if you were in the main character body.
Indeed the game works in full VR at launch whithout touching anything (it’s possible to add extra FOV in the VorpX menu). I didn’t even know VorpX was able to do that.
But I have a performence problem with DirectVR in this game (my fans are going crazy so I had to disable it). When I change the FOV myself in the game’s files, the game is very optimized (I can play in full VR G3D with 3840×2880 resolution and max graphics and the PC stay cool).
It works perfectly this way.
I prefer 120 FOV for now. It feels like beeing in the game.
HUD can be resized.
The texture enhancement slider is surprisingly locked even in G3D but this may be intentionnal.
I use ClarityFX and Sharpness and the game is already quite enhanced this way.—-
This game is relatively hard to launch on Win11.
I had to buy it again on Steam (I already had the original collector edition from 2006) for 5 euros.
Then I had to fix the large adress memory problem (there are a lot of easy solutions : using LAA or NTCore 4GB patch or editing mm.exe with an HEX editor).
I used the TNG Patcher to get the extra FOV after the ballista (before I just had to bind FOV in [game_directory]/mm/cfg/config.cfg like that : bind “UPARROW” “+forward;sv_cheats 1;fov 120;viewmodel_fov 120”)
I used this launch parameters in Steam :
-width 3840 -height 2880 -dxlevel 90 -heapsize 2097152 -novid +datacachesize “128”-novid wasn’t mandatory for me (videos are working).
Launching the game (and VorpX if needed) with admin rights at least one time is useful to save the graphics settings for good.
There are mods for this game but I recommand configuring the game without them at least once.
Be careful : installing mods may be more difficult with the Steam version.Feb 10, 2026 at 4:41am #222834
BoblekoboldParticipantRegarding FOV (if you set it manually), I think you don’t need the patcher. You probably just have to equip the first bow you find just after the ballista and activate Bow Zoom (“R” by default) to fix the bug.
Regarding resolution, you might consider using a lower resolution (2400 or 2160p), at least sometimes, as the texts may be small (I didn’t find a fix yet).
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