Dear Esther working quite badly

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    Hi all,
    I am not completely new to VorpX, I used it in the past with an Oculus Rift (a few years ago, so most likely quite a few versions ago), and I remember Dear Esther working particularly well, with almost perfect Direct VR, positional head tracking too.

    I tried again now with a Quest 3 through Virtual Desktop (I read that it should work if I select Steam VR mode).. the game launches and it is hooked by vorpX, but it works terribly.. flickering, no positional tracking, head turning works but I can see black areas when I turn my head and the rendering that “catches up” later and gets in front of me with some delay, if you know what I mean..
    I am on Windows 11 so I read Ralf’s message about performance issues with DX9 games (not sure if DE falls into this category) on Windows 11 and so I tried upgrading to vorpx 24.1.0, but nothing changed.

    I tried re-scanning directVR but it seemed to have made things even worse.. what am I doing wrong? Any suggestions?


    I forgot to mention.. I am using the original Dear Esther, source engine.. as recommended.. not the Landmark Edition.


    If a game as undemanding as the original Source version as Dear Esther is working poorly there definitely is something wrong. That should work perfectly fine even with a mid tier GPU from 7 or 8 years ago.

    Please double and triple check for any stuff running in the background that may also hook into games.

    Also if you are using a Quest headset, kame sure that vorpX is set to native ‘Oculus’ mode and do not use any extra app like e.g. Virtual Desktop. Use Quest Link instead.

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