Decals bugged in SiN Episodes (G3D)

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    I’m trying to get SiN: Episodes working in VorpX, so I used the Half-Life 2 profile since they both use the Source engine.

    This worked pretty well, except some of the decals are very off, they’re either at the wrong depth or only appear in one eye, etc. What’s weird is that they look correct on wooden textures like crates, but are off on metal and concrete textures (in my limited testing). If there any way to fix this besides disabling them entirely?

    I tried enabling advanced settings to fix it, but it said I needed to email support to have access to advanced settings for the profile. I emailed support, but didn’t get a reply, but it’s only been a few days. I’m assuming I’ve been denied and they’re not telling me, but maybe it just takes a while. It seems kind of bizarre to me to lock access to fixing profiles behind support anyway.

    Anyway, does anyone know of things I can try to fix this (besides disabling decals entirely via the console)?

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