depth of field – FPS hit?

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  • #17979
    epengr
    Participant

    Hey Ralf, or anyone that knows…

    I’ve heard the DoF settings in games can give you a pretty stiff FPS reduction, is this true for the implementation in vorpx as well?

    Thanks!

    #17996
    Ralf
    Keymaster

    For the DoF effect multiple samples per pixel are required in the pixel shader where normally would be only one, so this is costly. How high the performance hit exactly is depends on whether performance in a game is CPU or GPU bound, so it’s different from game to game and also from PC to PC.

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