Using DGvoodoo2 to get Dark Forces 2: Jedi Knight to run in DirectX 11. Works like a charm. Trying to play, but the headtracking seems off. Notice that whatever direction my head is pointing, the POV drifts in that direction. I have to keep re-centering the view in-game. Drifting stops if I remove the “key-bindings” for the mouse movement, but then all head movements are 100% in the opposite direction of how I’m moving in real life. What can I do to remedy this?