Direct VR Headtracking in F.E.A.R.

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    Hi Ralf, I’ve really been digging the updates to Vorpx lately. I was just wondering if it would be possible to implement Direct VR headtracking in the first F.E.A.R. Is it technically feasible, or has it not been very high on your list of priorities?

    I understand you must be very busy though. Just asking.


    I tried when DirectVR was introduced, but no method the scanner supports to find the right values yielded a result unfortunately. There have been a few updates to the scanner since then, so maybe I should give it another shot.

    As always no promises though, the memory scanning process doesn’t work for every game.


    Thanks for the reply. Hopefully the updated scanner works for F.E.A.R. I’ll patiently wait for the next update.


    Me too.

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