Direct VR scan fails in Skyrim when using "Crash fixes" -mod

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  • #166816
    JayJ
    Participant

    It seems the SKSE-plugin called “Crash fixes” (link to Nexus) is doing something (memory related stuff?) that causes vorpX’s Direct VR rotation scan to fail every time. As soon as I disable the plugin or change UseOSAllocators from 1 to 0 in the plugins ini-file the scan works perfectly.

    This plugin has made my modded Skyrim a lot more stable, I just wish I could get the smooth Direct VR head movement + game stability at the same time.

    #166818
    Ralf
    Keymaster

    Direct VR (partially) relies on values it searches for being at specific locations in memory. If any mod/hack makes changes to that in any way, like the one you are using seems to do, Direct VR may fail.

    The only viable solution in such a case is to not use the offending mod/hack.

    #166838
    prinyo
    Participant

    Install Safety Load and disable the option.
    This is what is working for me.
    I don’t use the SKSE memory patch, but I do use ENB Boost.

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