Such things can’t always be 100% addressed with Z3D. if a game changes the texture used as a depth buffer while these powers are active, there is no way to track that,
I should have added that it breaks the 3D for the rest of that session, not just while using the power.
Thats too bad if so, since some in some games I’m sure this would be game breaking. Thankfully here, I can just not take that (or those) particular power.
Just thought I’d report it.