Thanks Ralf. I wasn’t clear with my description of the problem. The Camera Sensitivity in Witcher 1 is turned all the way down and head tracking sensitivity is at .4. The camera sensitivity settings (for First Person View) is so sensitive that HT sensitivity has to be turned down extremely low. Thus the HT isn’t even close to being able to navigate the menus in the game while simultaneously playing in First Person mode. I don’t see a solution for this game in particular other than giving us the ability to adjust the HT sensitivity in Edgepeek mode.
For other games too, I believe the HT sensitivity settings need to be exactly right in Edgepeek mode in order to relieve some of the frustration with attempting to balance the sensitivity settings. It might just need a little adjustment in most games compared to First Person View, but it could be far less frustrating if the HT moved the mouse at a slightly different speed while navigating menus in Edgepeek mode.
If this isn’t really an issue in other games, I understand. I am attempting to play this game completely by voice commands, so I am forced to use HT to navigate the menus.