Does not work with Oculus Link – help

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  • #199366
    panterarosa2
    Participant

    I had samsung odyssey + and I was playing Resident evil 7 as FULL VR 3D. Also RE 7 Demo (is diffferent history) as FULL VR 3D. Also resident evil 2 as 3D conversion.

    None of these are working now.

    RE 7 – closes window
    RE 7 – alternative method checkbox. closes
    RE 7 – “Try to block know games overlays” checkbox unchecked. As cinema without 3D and without vorpX menu so I cannot change anything.
    RE 7 Demo – as cinema with vorpX but does not allow to enable 3D so FULL VR is not 3D.

    RE 2 – attaching….but does not attach
    RE 2 – alternative . as cinema without vorpX menu, cannot convert to 3D.

    #199376
    Ralf
    Keymaster

    Quest via Oculus Link should work just fine normally. If you encounter similar hooking issues with multiple game, please check the section about conflicting programs in the pinned trouble shooting guide.

    Not sure whether the RE7 demo will work, only the full version has been tested.

    #199407
    panterarosa2
    Participant

    Quest via Oculus Link should work just fine normally. If you encounter similar hooking issues with multiple game, please check the section about conflicting programs in the pinned trouble shooting guide.

    Not sure whether the RE7 demo will work, only the full version has been tested.

    I have reviewed all my windows programs and process again and chaged somethings. The result is similar. I have tried all checkboxes posibilities.

    RE 7 – default options – closes window
    RE 7 – alternative method checkbox. closes
    RE 7 – “Try to block know games overlays” checkbox unchecked. As cinema without 3D and without vorpX menu so I cannot change anything.

    NEW:

    Cyberpunk 2077 – default options – perfectly working

    RE 7 & RE 2 – with some checkboxes on/off it says : Oculus runtime init failed. vorpX will not work correcly. Try to restart the Oculus software or your PC. Switching vorpX o SteamVR mode may help in some cases. Oculus runtime error: LibOVRRT signature check failure. (-3021)

    RE 7 – SteamVR mode on VORPX – not working
    RE 7 – SteamVR mode on VORPX – disable try to block know game overlays – working, but colors are wrong. I cannot see almost nothing, is very black and dark orange.

    #199408
    Ralf
    Keymaster

    Odd. The error you see is not a genuine vorpX error but an internal Oculus runtime error returned by the runtime when vorpX tries to initialize the headset. Sounds fairly severe. If it wouldn’t work with Cyberpunk, I’d say the Oculus software install is probably broken.

    Since the issue doesn’t occur with Cyberpunk (DX12) but with two DX11 games, maybe something gets in the way when you launch a DX11 game, although that would also be strange at this point of the hooking process. Can’t really suggest anything else than trying to switch between Oculus/SteamVR in the vorpX config app and maybe reinstalling the Oculus software.

    #199411
    panterarosa2
    Participant

    Odd. The error you see is not a genuine vorpX error but an internal Oculus runtime error returned by the runtime when vorpX tries to initialize the headset. Sounds fairly severe. If it wouldn’t work with Cyberpunk, I’d say the Oculus software install is probably broken.

    Since the issue doesn’t occur with Cyberpunk (DX12) but with two DX11 games, maybe something gets in the way when you launch a DX11 game, although that would also be strange at this point of the hooking process. Can’t really suggest anything else than trying to switch between Oculus/SteamVR in the vorpX config app and maybe reinstalling the Oculus software.

    Sorry, but I think that you would need to provide me support as this is a vorpX problem (and it is not on Troubleshooting). As I said, that oculus runtime error will happen just in one 1 case, if I uncheck/check certain checboxes of vorpX configuration that in theory I should not be touching. If I check/uncheck other checkboxes, (for example, default or default but alternative hook) it will just close without error, or just stay saying attaching… or just cinema mode, it depends.

    Moreover, it worked using SteamVR mode, but as I said, with wrong colors.

    I am giving all information that I got. Please give me solutions. I might add a report file, but first tell me any possible solution, and which actions should I record.

    #199413
    Ralf
    Keymaster

    Sounds as if something is really off on your system, SteamVR having wrong colors also doesn’t really sound right. you can be sure that if issues like that would be some general problem, you’d see quite a few more posts like yours here. If ‘wrong colors’ means the image is too dark/bright, you can change that in the vorpX menu on the image page.

    If you happen to have a HDR capable monitor, please make sure that HDR is off in the Windows display settings. No current VR headset is HDR capable, so using Windows in HDR mode may lead to wrong colors.

    The error you see in Oculus mode is returned by the Oculus runtime when vorpX tries to initialize the headset. Apparently the runtime checks the digital signature of the main runtime component, which for some reason fails on your machine. That’s not something vorpX does, it happens entirely within the Oculus runtime, vorpX just shows the error it gets back from the Oculus runtime. So all I can really suggest here is reinstalling the Oculus software since the error message suggests that the Oculus runtime is broken.

    Apart from that please also do a full vorpX factory reset in the vorpX config app (trouble shooting page).

    Last, but not least: If you happen to run vorpX, Steam, or any of the games you tried in some sort of compatibility mode (e.g. Windows XP), make sure to revert that.

    #199420
    panterarosa2
    Participant

    Sounds as if something is really off on your system, SteamVR having wrong colors also doesn’t really sound right. you can be sure that if issues like that would be some general problem, you’d see quite a few more posts like yours here. If ‘wrong colors’ means the image is too dark/bright, you can change that in the vorpX menu on the image page.

    If you happen to have a HDR capable monitor, please make sure that HDR is off in the Windows display settings. No current VR headset is HDR capable, so using Windows in HDR mode may lead to wrong colors.

    The error you see in Oculus mode is returned by the Oculus runtime when vorpX tries to initialize the headset. Apparently the runtime checks the digital signature of the main runtime component, which for some reason fails on your machine. That’s not something vorpX does, it happens entirely within the Oculus runtime, vorpX just shows the error it gets back from the Oculus runtime. So all I can really suggest here is reinstalling the Oculus software since the error message suggests that the Oculus runtime is broken.

    Apart from that please also do a full vorpX factory reset in the vorpX config app (trouble shooting page).

    Last, but not least: If you happen to run vorpX, Steam, or any of the games you tried in some sort of compatibility mode (e.g. Windows XP), make sure to revert that.

    Thank you for your reply

    Few test more
    Rocket league – default – working
    RE 3 – DX 11 – default – working (3d geometric)
    RE 3 – DX 12 – default – working (3d geometric)
    Control – default – oculus runtime error (i do not even know if it is compatible)

    – Is possible that Oculus quest 2 controllers interfere with vorpX? (From myself I have activated link using hand tracking, and then launch everything using mouse)

    – I have closed DS4 controller till game is launched. Just in case.

    – The game was launched in the past with too much quality so headset has problem loading game? i have decreased quality from pc version before launch as VR.

    – The game had enabled HDR and might have some problem launching game? I have set all to normal.

    – I have alternated between DX11 – DX12 and test.

    I already did a full vorpX factory reset before I opened this threat and tested everything.

    After all these test, I do not think anything is off from my side. I have reinstalled oculus just in case, and did as above, and now:

    RE 7 – working using default on Steam mode (colors were changed because of HDR I think)
    RE 2 – it just works if I disable “try to block known game overlays” on steam mode. This time the vorpX menu is working and 3D geometric is enabled. (something that I did above fixed it)

    So far I was able to sort out the issues, HOWEVER, this is not nice. I had to try a lot of configurations and modes, AND as I said above, if I use others configurations game will not work even all I did. So something is not working on the app.
    If you say still is my computer, I think you should know where the issue is. I do not think I am the only person who gets error from oculus quest 2, is just, probably we are not playing same games on vorpX using oculus quest 2 as it seems it depends about the game.

    Oculus runtime error still there after all these checks.

    #199421
    panterarosa2
    Participant

    ALSO:
    I tested RE2 with geometry, I loved. I was using a rtx 2070 super. OK.
    Now I am using rtx 3080 and I get the same amount of frames on this game. Not even 90fps at 720p. WHAT?

    #199430
    panterarosa2
    Participant

    When I said oculus runtime error is still there after all these checks, I mean I still get that error if I load certain configuration. But If I use as I said, it will not appear and it will work.

    Something you will improve about performance? Because it is useless if at 720p still not enough framerate having one of the best GPUS in the market and a ryzen 5 3600.

    #199432
    Ralf
    Keymaster

    Performance (obviously) varies heavily depending on the game and your system. The typical options you have to improve the framerate are lowering a game’s graphics detail settings and/or the resolution it runs with. In case of G3D games that also have Z3D support switching to Z3D in the vorpX menu also is worth considering. Doesn’t look as natural, but is a lot faster.

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