Homepage › Forums › General vorpX Discussion › Does VorpX support Half-Width SBS?
- This topic has 4 replies, 4 voices, and was last updated Mar 12, 2025 6:03pm by
333hronos.
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Jun 8, 2023 at 12:11pm #216483
Egon
ParticipantI just got glasses free tablet Lume Pad 2 and one of its upcoming features will be possibility to stream PC 3d content on the tablet.
I know VorpX now supports non-VR 3d content, but I wonder if it renders to the PC’s primary display as Half-Width SBS as this will be needed to work on Lume Pad 2.
Jun 8, 2023 at 6:56pm #216484Ralf
KeymasterYes, that’s the SBS mode vorpX handles.
The way vorpX does it is actually even a bit better than half width SBS normally would be since images are always rendered at full width first and then scaled down to half width when drawing the SBS image, resulting in a 2×1 supersampled image with more preserved detail compared to directly rendering at half width.
Jun 9, 2023 at 10:46am #216490Egon
ParticipantThis sounds wonderful. Thank you.
Feb 19, 2025 at 1:37pm #221164realer
ParticipantYes, that’s the SBS mode vorpX handles.
The way vorpX does it is actually even a bit better than half width SBS normally would be since images are always rendered at full width first and then scaled down to half width when drawing the SBS image, resulting in a 2×1 supersampled image with more preserved detail compared to directly rendering at half width.
So vorpX is actually rendering a full SBS image? Please let us choose to just display that image. Currently, rendering games in 1080p on a 1080p full SBS (3840×1080) monitor results in unreadable text. I need to go to at least 1440p for text to be readable which is very demanding and it sounds unecessary if the image is actually already rendered in full SBS and having to scale it back and forth is what destroys the image quality.
Mar 12, 2025 at 6:03pm #221220333hronos
ParticipantYes, that’s the SBS mode vorpX handles.
The way vorpX does it is actually even a bit better than half width SBS normally would be since images are always rendered at full width first and then scaled down to half width when drawing the SBS image, resulting in a 2×1 supersampled image with more preserved detail compared to directly rendering at half width.
So vorpX is actually rendering a full SBS image? Please let us choose to just display that image. Currently, rendering games in 1080p on a 1080p full SBS (3840×1080) monitor results in unreadable text. I need to go to at least 1440p for text to be readable which is very demanding and it sounds unecessary if the image is actually already rendered in full SBS and having to scale it back and forth is what destroys the image quality.
You can use SBS (2:1) + Stretch screen (aspect ratio option) = Normal 3D
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