Does VorpX support Half-Width SBS?

Homepage Forums General vorpX Discussion Does VorpX support Half-Width SBS?

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  • #216483
    Egon
    Participant

    I just got glasses free tablet Lume Pad 2 and one of its upcoming features will be possibility to stream PC 3d content on the tablet.

    I know VorpX now supports non-VR 3d content, but I wonder if it renders to the PC’s primary display as Half-Width SBS as this will be needed to work on Lume Pad 2.

    #216484
    Ralf
    Keymaster

    Yes, that’s the SBS mode vorpX handles.

    The way vorpX does it is actually even a bit better than half width SBS normally would be since images are always rendered at full width first and then scaled down to half width when drawing the SBS image, resulting in a 2×1 supersampled image with more preserved detail compared to directly rendering at half width.

    #216490
    Egon
    Participant

    This sounds wonderful. Thank you.

    #221164
    realer
    Participant

    Yes, that’s the SBS mode vorpX handles.

    The way vorpX does it is actually even a bit better than half width SBS normally would be since images are always rendered at full width first and then scaled down to half width when drawing the SBS image, resulting in a 2×1 supersampled image with more preserved detail compared to directly rendering at half width.

    So vorpX is actually rendering a full SBS image? Please let us choose to just display that image. Currently, rendering games in 1080p on a 1080p full SBS (3840×1080) monitor results in unreadable text. I need to go to at least 1440p for text to be readable which is very demanding and it sounds unecessary if the image is actually already rendered in full SBS and having to scale it back and forth is what destroys the image quality.

    #221220
    333hronos
    Participant

    Yes, that’s the SBS mode vorpX handles.

    The way vorpX does it is actually even a bit better than half width SBS normally would be since images are always rendered at full width first and then scaled down to half width when drawing the SBS image, resulting in a 2×1 supersampled image with more preserved detail compared to directly rendering at half width.

    So vorpX is actually rendering a full SBS image? Please let us choose to just display that image. Currently, rendering games in 1080p on a 1080p full SBS (3840×1080) monitor results in unreadable text. I need to go to at least 1440p for text to be readable which is very demanding and it sounds unecessary if the image is actually already rendered in full SBS and having to scale it back and forth is what destroys the image quality.

    You can use SBS (2:1) + Stretch screen (aspect ratio option) = Normal 3D

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