I have the same configuration as you, except I played on Reverb G2 (with OpenXR) and I had really good results in comparison.
I played in full VR (unzoomed as much as I can without seeing black corners) with :
– Resolution : 3840×2880.
– max graphics
– FOV arround 110-120
– ClarityFX and sharpness in VorpX ingame menu page 2 probably at max (or near).
Remember to lower gamma in VorpX but not too much ingame.
I use ExtraGameFov(50.00) in video.scr file (path of the config file : %USERPROFILE%\Documents\DyingLight\out\settings\) to get the right scale on my G2.
There is a FOV slider in game so you may not need to modify the file, except if you need to go higher than the max (just try a very high value and lower it until it’s perfect).
I usually use Judder Protect mode in most games.
>>> The game is stunning and you can see every details miles around.
Framerate is always good in Z3D.
It is good with G3D at the beginning of the game (tutorial). It’s Ok in Be The Zombie mod but during the main game it can be very demanding (with particles and light at dusk for example and I sometimes had to lower the resolution). It’s not the most perfect G3D because if I remember well the left eye was a little blurry compared to the right (unusual problem with VorpX). It’s probably because it’s an unofficial profile (from Dellrifter22, who makes great profiles). You can resize HUD but I usually don’t because It may move quest markers (same problem with most VR games and other injectors). So I use edgepeek when I need to. Immersive screen is also an option (usually clearer at low resolution).
I played a lot in multiplayer as the night hunter (jumping zombie in Be the Zombie mod) and I’ve won most of my matches (I had to play in Z3D if the players were too good but I’ve won in G3D too sometimes).
Maybe Pimax is less optimized but it’s quite a difference with what you describe.