Enter the Gungeon

Homepage Forums Game Hints and Settings User Profiles Enter the Gungeon

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #200959
    Oisin
    Participant

    Z – Adaptive.
    Any object that characters and projectiles can go behind are positioned on a closer plane to the game camera than the background objects such as the floor.

    Z- Normal also works but less tolerable imo
    Obviously this game is intended to be 2D so this experience is a little odd, but kind of a cool way to play this great game none the less.
    Expect lots of the flotsam on the floor to pop out when moving around each room

    There is already an existing profile for this game but it did not appear to have any 3d effect for me.

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.

Spread the word. Share this post!