Enter the Gungeon

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    Z – Adaptive.
    Any object that characters and projectiles can go behind are positioned on a closer plane to the game camera than the background objects such as the floor.

    Z- Normal also works but less tolerable imo
    Obviously this game is intended to be 2D so this experience is a little odd, but kind of a cool way to play this great game none the less.
    Expect lots of the flotsam on the floor to pop out when moving around each room

    There is already an existing profile for this game but it did not appear to have any 3d effect for me.

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