Ok, figured it out. This was totally on me (or Microsoft?). Turns out the Oculus software had an update that was queued long ago, but had hung for whatever reason. Running a repair installation on the Oculus install took care of things no problem.
On another note, I don’t know if you added a bunch of optimization or if I’m just imagining it, but things seem to be running better than ever. Smoother frame rates make a huge difference in competitive games such as RL.
Thanks a ton!