Everspace 2!

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  • #199839
    dborosev
    Participant

    It out in EA, but without vr support. Anyone know if a profile would work for this?
    Looks like Unreal engine perhaps.

    #199841
    Ogrescar
    Participant

    Unreal engine, dx12 by default but dx11 can be activated with a command line switch or maybe in the steam launcher (I have the GOG version). RDR2 profile works for dx12, I tried Conan Exiles with dx11 and got G3D, but there was a lot of shader flickering. Probably a different profile would work better, but I haven’t had a chance to look any further.

    #199844
    dborosev
    Participant

    Nice. How was the z3d under rdr2? Did it work well for space objects, or was it all kind of flat anyways because of the distance?

    #199847
    Ogrescar
    Participant

    Distant objects look flat of course but up close your ship, the other ships, asteroids, space debris, etc. look pretty good. Given the type of game, I’m not sure that G3D is going to buy you much except for a resizable HUD and a 50% performance penalty.

    #199860
    dborosev
    Participant

    I agree, z3d is by far the way to go with large open games. G3D is great for indoor tight spaces type games.

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