I don’t know if it’s been mentioned here yet. Everspace 2 supports trackir.
Yesterday I tried it with vorpx.
After a few unsuccessful attempts I figured out how it works:
the most important thing is that you have to use the NPClient.dll from the vorpx installation directory.
That means you have to overwrite the NPClient.dll in the game directory with the one from the vorpx directory (or rename it first as backup).
Of course trackir must be enabled in the game settings under gameplay and in the vorpx ingame menue.
With decoupled headtracking this game is a blast in vr with vorpx