Everspace 2 with trackIR

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  • #213349
    markus3776
    Participant

    I don’t know if it’s been mentioned here yet. Everspace 2 supports trackir.
    Yesterday I tried it with vorpx.
    After a few unsuccessful attempts I figured out how it works:
    the most important thing is that you have to use the NPClient.dll from the vorpx installation directory.
    That means you have to overwrite the NPClient.dll in the game directory with the one from the vorpx directory (or rename it first as backup).
    Of course trackir must be enabled in the game settings under gameplay and in the vorpx ingame menue.
    With decoupled headtracking this game is a blast in vr with vorpx

    #218090
    Destroy
    Participant

    Thank you for this! I could not figure out why TrackIR would not work with my Reverb G2 in this game.
    It is the ‘NPClient64.dll’ that I put in the game folder at
    c:\Steamgames\steamapps\common\EVERSPACE 2 – Demo\ES2\Plugins\TrackIR\Source\ThirdParty\NPClient\Win64

    Edit: Just to add. I found the FOV at 110 still too zoomed in so I used UniversalUE4Unlocker to hook into the E2 exe then change the FOV to taste in the ~ console.

    Much better with TrackIR for sure but I wish VorpX had a proper G3D profile with 6dof trackir.

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