F1 2020 help

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  • #207072
    mitch_irl
    Participant

    Just got vorpx to use with F1 2020

    specs

    quest 2 (using a cable to connect to pc)
    rtx 3060ti
    ryzen 5 3600
    16gb of ddr4 ram

    I am using the full vr tyirel profile. In the game I have all camera settings set to 0, apart from FOV which is set to 1. trackir is on, and I have the aspect ratio set to 4:3 with resolution at 2560×1440. In the actual game, the head tracking isn’t super great (especially in the vertical axis), and it feels more like I’m sitting in a box than an F1 car, as the entire game is in a big rectangle which I can look out of if I look down or too far in any other direction. As well as this, the graphics are super pixelated and I can’t read the distance boards until I’m right at them. I have experimented with having the graphics options on ultra, medium, and low, and there is no difference. On my pc monitor (which is 1920×1080 btw) it looks super sharp and crisp, but in the headset it looks like 144p. Any help is greatly appreciated

    #207073
    Ralf
    Keymaster

    Quest doesn’t send the image directly to the headset, instead the Oculus software encodes a video stream on the PC that is then sent over to the headset and decoded there. Don’t ask me why, if I had to guess I’d say say wanted to save a few cents for the HDMI output. You can change the encoding resolution in the Oculus app, but even with a higher encoding res there will be some image degradation, also the max posiible res is obviously limited by your connection. Ideally use an USB 3 port with a good USB 3 cable.

    Due to its low price tag Quest is great for cheking whether VR is fun enough for you to do it more often, but if you later decide it is and what you want to do most is PCVR, better get a dedicated PCVR headset.

    #207074
    mitch_irl
    Participant

    I am using a USB 3.0 cable that connects to the quest 2. PCVR image quality is not the issue, as I play ETS2 in VR and it runs perfectly

    #207075
    Ralf
    Keymaster

    Has to be somehow connected to the video compression. If you run a game at 1440p, vorpX sends a roughly 2400p image to the Oculus app in the end after processing the 1440p output from the game. Everything beyond that is out of its realm.

    Raising the ‘Clarity’ setting in vorpX will apply a bit more sharpening, maybe that helps.

    #207076
    mitch_irl
    Participant

    So are you saying I should increase the resolution in game? Originally it was at 1920×1080 and I couldn’t even read the text, so I increased it to 2560×1440. Do you think I should increase the resolution to something bigger?

    #207077
    Ralf
    Keymaster

    vorpX upscales the image to the final headset res before sending it to the headset, that’s what I meant above, but that aside the higher the game resolution, the crisper the image. You have to find a decent balance between performance and image sharpness though. Doesn’t make sense to crank up the resolution beyond a point where the framerate isn’t suitable for VR anymore.

    Considering that in case of F1 2020 vorpX adds bars above and below the image to get the FOV right 1440p should look fairly good under normal circumstances, but if for you that doesn’t look good enough, you might want to experiment with higher resolutions.

    You might also want reset all game graphics setting to default, maybe you dialed in some settings that cause a weird resolution issue. Unlikely, but just in case.

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