Anyone had luck running this? The game launches fine, but once I get into the race, the left lens shows the vehicle and track environment while the right lens displays a black background with HUD data.
I’ve tried running it under openxr and steamvr setting within vorpx but same problem.
Disabling DLSS in the game’s graphics options should do the trick. vorpX normally should do that automatically now.
BTW: Worth to invest a bit of time for optimizing performance. With a really fast card (3080) at 1440p and roughly medium graphics details you can even achieve almost stable 90fps with G3D, unless there is a lot of traffic, e.g. on a race start. Looks and feels great.
Depends on the game. Works in Cyberpunk for example.
Don’t get too excited though. Where DLSS really shines is faking super high resolutions, when pixels become small enough to not make it too obvious that it actually renders at a lower res and then upscales to the target res. It does that better than anything else, but it’s still not really comparable to actually rendering at the higher resolution. In a VR headset pixels are way larger than on a monitor or TV, so you need an even higher resolution before the benefits start to outweigh the glitches and imperfections.
Disabling DLSS in the game’s graphics options should do the trick. vorpX normally should do that automatically now.
BTW: Worth to invest a bit of time for optimizing performance. With a really fast card (3080) at 1440p and roughly medium graphics details you can even achieve almost stable 90fps with G3D, unless there is a lot of traffic, e.g. on a race start. Looks and feels great.
Excellent thank you for that Ralph. Works great now.