That sounds like they have changed shaders somewhat. You can think of shaders as sort of layers game renders on top of each other, game, shadows, fog effect, game ui etc.
G3D profiles set every layer of the game a certain way like UI is supposed to be flat readable plain, shadows might not work and should be disabled, gun sometimes needs to be none 3d to not look wrong etc. Its really simple really to do yourself when you try to readjust different game profile to a new game.
What you should do is enable shader authoring in vorpx settings, then in-game switch it on with Ctrl+END and cycle through shaders to see which ones are for text and for UI windows, it seems in your case shader number that was saved for a shadow or something after game patch matches texts now and vorpx just disables it.