Thanks Jean moreno but I have still problems with Geometry 3D. I’m using the valve index and if I activate Geometry 3D then i have the problem that on the left eye the brightness is normal and on the right eye the brightness is really dark. That’s is very intensive if I scale up 3D Strength/scale on 3 or 5. Can anyone help me how I can fix it that both eyes have the same brightness without losing the 3D affect.
It’s my big wish that fernbus simulator works great in VR with great 3D affect.
Thanks in advance:)