Fixed foveated rendering in Vorpx possible?

Homepage Forums General vorpX Discussion Fixed foveated rendering in Vorpx possible?

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #208980
    fubar
    Participant

    https://github.com/fholger/openvr_foveated

    Hello, this gives about 20% more performance and it’s basically unnoticeable at default settings. Any chance we can have something like this in VorpX? God knows we could use the performance gain.

    #208981
    Ralf
    Keymaster

    Doesn’t really make much sense for vorpX. Rendering in vorpX is a two step process. First games are rendered at their own resolution, then in a second step the game image is processed and sent to the headset. Any VR replacement DLL would only affect the second step, which isn‘t really much of a concern performance wise anyway.

    #208985
    Lawrence1962
    Participant

    it is a pity that all these stuff on github is always based on openvr instead of the newer openxr, that i can’t test it with my Reverb G2 in some other VR Tools. OpenVR is shit with my Reverb G2.

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.

Spread the word. Share this post!