Hello, this gives about 20% more performance and it’s basically unnoticeable at default settings. Any chance we can have something like this in VorpX? God knows we could use the performance gain.
Doesn’t really make much sense for vorpX. Rendering in vorpX is a two step process. First games are rendered at their own resolution, then in a second step the game image is processed and sent to the headset. Any VR replacement DLL would only affect the second step, which isn‘t really much of a concern performance wise anyway.
it is a pity that all these stuff on github is always based on openvr instead of the newer openxr, that i can’t test it with my Reverb G2 in some other VR Tools. OpenVR is shit with my Reverb G2.