FluidSync on 30fps on WMR?

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  • #206331
    apollon01
    Participant

    Hi Ralf,

    I like your implementation of FluidSync which on my Reverb G2 works well (game fps locked at 45fps).

    One question: Have you considered a 30fps FluidSync (i.e. 1/3 of native WMR headset refresh rate?). I think few games would benefit from this as the 30fps FluidSync could make it possible to have them run in Geometry3D (which is, in my opinion, a better option to Z3D).

    I am aware that SteamVR + WMR is not able of that (yet?), though the OpenXR is able to reproject from 30fps quite nicely.

    Happy to hear your comment on this topic.
    Cheers,

    Milan

    #206336
    Ralf
    Keymaster

    That actually existed while developing the feature, but I ditched it in the end. Don’t really know why anymore, and I think it’s a good idea. Unless there is some technical reason preventing it, I’ll add that for the next update. I.e. no promises, but 90% sure that it will be implemented.

    #206339
    apollon01
    Participant

    Cool, thanks.

    I hope it will turn out well in the end.

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