FluidSync on 30fps on WMR?

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    Hi Ralf,

    I like your implementation of FluidSync which on my Reverb G2 works well (game fps locked at 45fps).

    One question: Have you considered a 30fps FluidSync (i.e. 1/3 of native WMR headset refresh rate?). I think few games would benefit from this as the 30fps FluidSync could make it possible to have them run in Geometry3D (which is, in my opinion, a better option to Z3D).

    I am aware that SteamVR + WMR is not able of that (yet?), though the OpenXR is able to reproject from 30fps quite nicely.

    Happy to hear your comment on this topic.



    That actually existed while developing the feature, but I ditched it in the end. Don’t really know why anymore, and I think it’s a good idea. Unless there is some technical reason preventing it, I’ll add that for the next update. I.e. no promises, but 90% sure that it will be implemented.


    Cool, thanks.

    I hope it will turn out well in the end.

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