Thanks for the driver. It is pretty much what I expected. I am fond of the FOV enhancement feature, particularly in the 2d games because it allows you to see more HUD elements far off in the corners.
Is there any way we could increase the range of these options in the final product? Although the games look good up close it is hard to play many without seeing the HUD.
I dont know if this is possible but I though I would ask.
You wouldn’t really want that, believe me. This features causes heavy distortion, in most cases even the current max. value is too much. I generally recommend values of ~0.5 which is a good compromise between (fake-)enhanced FOV and distortion.
In Geometry there is a ‘real’ FOV enhancement btw. That can cause other glitches but is generally preferable with Geometry3D. 0.5 is a good value here too.