Freeing up the Camera

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  • #214153
    Nathanymore
    Participant

    Im a good 3 hours of research in and can’t seem to find a answer so i’ll try my luck here.

    Im planning on playing Riders Repuplic with vr. There is nothing wrong with the controlls or performance but the camera takes a lot of fun out of it.
    The first-person camera forces you to look dead in front while driving. So my question is if there is any way to lift the limitations of the camera movement so that i am able to freely look around.

    many thanks in advance and i hope my english was bearable.

    #214161
    Smoils
    Participant

    No, vorpx only has generic support for head motion to mouse input, especially for user profiles. If game doesnt let you turn the camera vorpx wont…unless its a custom profile developer made himself with some hax to do it.

    All I can suggest is finding a way to increase field of view to make driving feel better, but looks like there is no way to hax your own values for it, they are using custom engine.

    #214162
    Ralf
    Keymaster

    Not entirely true, even for pro-users like you there may be one or the other thing you haven’t discoverd yet. :) For user profiles there are two additional options that may work under certain circumstances:

    1. TrackIR head tracking for any game that supports TrackIR input. vorpX displays according hints if TrackIR is detected.
    2. Gamepad emulation via head tracking: although quite laggy, and thus not ideal, this should work for most games that let you look around with a gamepad stick. Most sim games for example fall under that category. The method is worth a shot if no mouselook is available. Set ‘X-Box Gamepad Override’ to off and then enable ‘Head Tracking As Gamepad’. Best used in immersive screen/cinema mode, which makes the lag less annoying, but also works in FullVR mode.
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