I’m wondering how vorpX might be able to handle an upcoming VR/non-VR situation?
Elite Dangerous Odyssey is a first person shooter addition to Elite Dangerous. ED is already well known for its VR support, but they are opting NOT to use VR for the first person shooter elements when you get out of your ship. Instead VR users will have a Theater Mode kind of flat screen within their VR view to use.
So, I’m wondering, will it be possible to use vorpX to turn the Odyssey portion of the game into VR, and still go back to ED’s usual VR when in a ship, or would you need to create a way to link the whole experience to vorpX’s control?