G3D vs Z3D

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  • #220285
    Boblekobold
    Participant

    I was wondering something : is G3D less sharp than G3D in DX11 games ?

    For example, Bioshock 2 (DirectX9) is perfect in G3D (better than no 3D at all or Z3D), but Metro Exodus looks better (i mean like if resolution was higher) in Z3D than G3D (at the same 3200p resolution).

    However, as far as I can remember, Bioshock Infinite (DX11) can have a perfect G3D (on Reverb G2) at high resolution.

    Am I missing something ?

    #220289
    Ralf
    Keymaster

    Sharpness has nothing to do with G3D or Z3D. Depending on the game however some glitchy effects may be disabled with G3D, which is not the case for Bioshock, but IIRC is the case for Metro Exodus. That’s probably why Z3D looks better in that case, at least in some places.

    On a sidenote, just in case you haven’t discovered that yet: On the image page of the vorpX menu is a set of options named ‘Clarity’, which provide very well working post process sharpening.

    #220291
    Boblekobold
    Participant

    Yes I almost always use ClarityFX at full with sharpness at maximum. And it works very well !

    According to my tests, G3D works better inside with Metro Exodus, because as you said, you must disable some effects when you are outside (shadows still have a strange effect on G3D inside, and I don’t know why, but it’s acceptable, so I keep them all, since you gave the option). G3D was very impressive in spiders level and other bunkers. I use Z3D outside because I prefer raytracing, etc.

    But also because image is blurrier at the same resolution in G3D. If I look far away at the very beggining of the game (Moscow), for example, it’s really blurry in G3D, but it’s amazing in Z3D (you can see every detail, even at the edge of the map).

    It’s also the case with Bioshock 2 (Minerva’s Den) Remastered (Z3D looks a little better than G3D).

    In original Bioshock 1&2, it’s not the case at all (on the contrary, G3D is better than Z3D, with a perfectly crisp image).

    So maybe I have a problem…

    I though you had to limit rendering because Metro was too demanding with G3D.

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