Gamepad and Direct Scan aren’t good friends…

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  • #202203
    VRan
    Participant

    Hey Ralf and vorpX community,
    I have a question and search for possible solution… Some games that I check and create profiles for (“Call of the Sea” for example), the ones that support Direct Scan give me high hopes when position and rotation scans show as Success… But! then I lose the Gamepad control over the game… :( (Gamepad control works beautifully prior to the scan). Is there a solution that this would not occur?

    VRan

    #202208
    Ralf
    Keymaster

    First keep in mind that for games that don’t have a scanner profile specifically tuned for the game, there is a fairly high chance that although the scanner believes it succeeded, it actually failed.

    If it actually succeeded and you have DirectVR head tracking, but the gamepad doesn’t work anymore afterwards, try to disconnect/re-connect it. With some luck that might do the trick.

    If not you might be able to use vorpX’s gamepad > mouse/kb mapper instead. It can be enabled by changing the ‘Gamepad Override’ option on the ‘Input’ page to ‘Full’. The key mapping is fully configurable. Alternatively you could use your VR controllers in kb/mouse mode, which is more comfortable to use since that way the current keyboard mapping will be visible in the headset on the rendered controllers.

    #202215
    VRan
    Participant

    Hey Ralf, thank you for the quick response (as always)
    Surprisingly enough, taking the battery out and then back in again seemed to get the job done. Boom, gamepad is in control again :)

    Awesome, thank you

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