Homepage › Forums › General vorpX Discussion › Ghost wire: Tokyo W.I.P
- This topic has 11 replies, 5 voices, and was last updated Apr 2, 2022 10:48am by VRified Games.
-
AuthorPosts
-
Mar 28, 2022 at 12:59pm #210390VRified GamesParticipant
I have managed to get ghost wire Tokyo to hook.
Profile is in the cloud, has Geometry 3D and positional tracking.
Has some shader issues that have me a little stumped right now, any one wants to cast they’re eyes on this and see if we can make a usable profile?
In order to get the game to hook you need to add a launch option to the game
In steam right click the game, choose properties and in launch options type -dx11
Also, for Fov you can use flawless widescreen
And crank up to 30%So far fog renders in the right eye only
There are post processing effects that seem to be hard coded so I need to have a look in the .ini files which is daunting.Otherwise, good 3d, Fov is good. But shaders are being difficult 😂
Mar 28, 2022 at 2:18pm #210393VRified GamesParticipantOkay some.ini tweaks help with visuals in VR so that’s progress
:-)
Mar 28, 2022 at 2:35pm #210394VRified GamesParticipantOkay so something bizarre I haven’t Come across before, any insight would be appreciated.
When positional tracking is unlocked, or 3d fov enhancement used then some textures follow the viewpoint
So strange, almost like HUD elements
Not I cable in the first hospital section especially
Wall tiles and floor move with the head 😂
Hard to explain
Mar 29, 2022 at 9:04pm #210421haintsParticipantCan’t help with actually making the profile as I’ve no experience, but I have my fingers crossed for you here as I’d like to play this with vorpx too. Anyone out there with expertise want to lend a hand? Good luck to you Du1g0 either way!
Mar 29, 2022 at 10:47pm #210423RalfKeymasterThe ‘G3D FOV Enhancement’ option is unfortunately fairly useless in many modern games since it usually breaks too many things. There seems to be a mod though that let’s you set a higher FOV, better use that instead.
https://www.nexusmods.com/ghostwiretokyo/mods/12
Caveat: from the looks of it it’s an .exe replacement, so the mod will require an update after each game update.
Mar 30, 2022 at 1:54pm #210428VRified GamesParticipantsome more progress today :-D
thanks to Ralf for the Suggested mod.
works great.
so,
now I have scalable HUD implemented.
some shadier authoring to help with eyesores.i highly recommend these two mods for a better visual experience
be sure to backup original files and follow instructions.https://www.nexusmods.com/ghostwiretokyo/mods/14?tab=files&file_id=24
https://www.nexusmods.com/ghostwiretokyo/mods/14?tab=files&file_id=24
for the FOV use the “super wide” .exe
choose a 4:3 aspect ratio and resolution (i use 1600 x 1200)
right now Positional is still borked, textures follow your heads position so walls look like the 70’s show when Eric is high lol
one other issue I’m still facing is the Fog rendering in one eye only, so its now disabled, rely on audio cues to stay away from (the invisible) fog lol
will update when i can, others please take a look at the profile and fix what i cant lol
Mar 30, 2022 at 6:43pm #210435avery527ParticipantThank your share , but i can’t switch to DX11, so can’t run it
Mar 30, 2022 at 9:12pm #210436VRified GamesParticipantIf using steam
Right click on the game
Go to properties
In that new screen look for “launch options”
And in the box type -dx11
:-)
Apr 1, 2022 at 12:16pm #210468luka2099Participantso, i used your profile and although i have g3d available, it doesn’t have a 3d effect. I prefer to play it with zadaptive and flawesscreen for the fov. I uploaded my profile for those who want to try it.
Du1g0, may I know which profile you used as a base?Apr 1, 2022 at 12:38pm #210471VRified GamesParticipantOfcourse, :-)
I used medieval Dynesty user profile by Delrifter.
But important to note you must use -dx11 command line and play windowed to get geometry 3d working
Apr 2, 2022 at 7:10am #210491avery527ParticipantApr 2, 2022 at 10:48am #210492VRified GamesParticipantNice find Avery :-)
That will help with non steam versions
-
AuthorPosts
- You must be logged in to reply to this topic.