Had to hack ipdOffset in SteamVR to get correct 3D depth. Is there a better way?

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  • #211156
    duke54
    Participant

    Yes, does Vorpx have an IPD software setting besides the focal offset, like the IPD setting now available in the Steam VR settings?

    marvinthedog describes the situation correctly but most people don’t seem to have the experience needed to understand what he’s saying. Basically, you can make the world feel miniature or life size using a negative IPD setting (so the images never cause eyes to diverge), and it’s a key element to an immersive VR experience.

    With the latest Steam VR I can adjust the IPD for individual games but in non VR Steam games that option is not available.

    #211159
    Ralf
    Keymaster

    Provided your IPD is dialed in correctly in the headset vorpX (just as any decent native VR app) automatically ensures that your eyes can never diverge unless you tinker with the focal offset setting, which for that reason is not really recommended. Better leave this setting alone unless you know exactly what you‘re doing. Unlike 3D-monitors VR-headsets provide well enough defined conditions to prevent highly uncomfortable situations like diverged eyes in the first place. At least unless one intentionally breaks that.

    The perceived world scale, like in reality (where the world would become smaller if you could raise the distance between your eyes and vice versa), is governed by the distance between the virtual cameras. You change that in vorpX with the „3D-Strength“ option.

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