Homepage › Forums › Game Hints and Settings › Half Life 2 Episode 1 Vorpx settings not feeling right…
- This topic has 12 replies, 5 voices, and was last updated Feb 7, 2020 5:09pm by legaiaflame2.
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Feb 2, 2020 at 3:08am #192250legaiaflame2Participant
Hi, I just played the original Half Life 2 in VR using Vorpx and it worked really well. I was even able to move my head forward, meaning I could bring my head up close to objects, stepping forward a bit in real time, just like a real VR game. Meaning I could step a bit around and bob my head forward to more closely look at objects. Most VorpX settings don’t let you do this.
So, now I’m trying to play Half Life 2 Episode 1 and noticed it doesn’t feel right. Meaning I can’t move forward with my head and step closer to objects like I did with the original Half Life 2.
Just wondering if anyone noticed this and if there is anything I can do to replicate the settings that let you step closer to objects like the Vorpx settings in the original Half Life 2.
Feb 2, 2020 at 5:13am #192251TheBaltParticipantI havent played Half Life 2 episode 1 in vorpx but make sure your 3d setting is set to Geometry 3d, i believe that is the only setting that lets you ‘get in close’ to objects like a regular VR game
Feb 2, 2020 at 11:52am #192257RalfKeymasterYou may have to run the DirectVR scanner (from the vorpX menu or by pressing ALT-L). vorpX can cache DirectVR values for the Half-Life 2 games, but the cache may be outdated in case of some game update.
If all works as intended, it should behave like the base game. Played the beginning of Ep. 1 myself two years back or so after implementing VR controller support standing with Touch controllers. One of my best VR experiences hands down.
Feb 2, 2020 at 7:39pm #192268legaiaflame2ParticipantI tried everything and still can’t move my head closer to objects…
Feb 2, 2020 at 10:58pm #192274RalfKeymasterLike I suspected the scanner cache is outdated due to some recent game update. Go to the DirectVR page of the vorpX menu, empty the cache and re-run the scanner.
You may have to do that several times until everything works as intended, took three attempts for me. If you can’t make it work, wait until the next vorpX (no date set yet), that will come with an updated cache.
Feb 2, 2020 at 11:58pm #192276legaiaflame2ParticipantHow do I get to the Direct VR page of VorpX? By pressing delete in game? Is that where I can find it?
Feb 3, 2020 at 12:10am #192277legaiaflame2ParticipantFound it. It’s in the delete vorpx menu. It’s working now thanks!
Feb 3, 2020 at 1:35pm #192286chtiblueParticipantPlayed the beginning of Ep. 1 myself two years back or so after implementing VR controller support standing with Touch controllers.
How do you implement VR controller support?
Do you mean so you can aim with your hand /controller like in true VR game?Feb 3, 2020 at 6:26pm #192296RalfKeymasterVR Controllers act either as mouse/keyboard (freely configurable) or as gamepad. That can still boost immersion quite a bit since that way you have your hands free to pretend to interact with the game world.
Try it, you’ll probably be surpised how small the difference between actually openening a door or reaching out and then pressing a button is for your brain, same for pretending to aim with a gun etc. A bit like playing air guitar, but way better. You can even display animated hands instead of the controllers if you want.
Feb 4, 2020 at 12:55am #192305chtiblueParticipantThanks Ralf, I will try that!
Feb 4, 2020 at 8:58pm #192318TheBaltParticipantVR Controllers act either as mouse/keyboard (freely configurable) or as gamepad. That can still boost immersion quite a bit since that way you have your hands free to pretend to interact with the game world.
Try it, you’ll probably be surpised how small the difference between actually openening a door or reaching out and then pressing a button is for your brain, same for pretending to aim with a gun etc. A bit like playing air guitar, but way better. You can even display animated hands instead of the controllers if you want.
Damnit, ralf! why didnt you mention trying this before? i never thought about that but i could see what youre saying in just holding the illusion theres an actual item in your hand with a trigger… obviously tricking ourselves, but thats what vr is – a trick.
thanks for the idea, i might try this with next fps i play, appreciated, sir. but shoulda said this sooner! lol. Thanks dude
edit: and just thanks for the hard work in general, i really really love your product and i did convince one friend to buy recently, so im trying to keep people aware of what youve made here, its fantastic, thank you
Feb 6, 2020 at 4:42am #192347real_triskParticipantWhew. Thanks for this post. I was having the same problem, and this fixed it. Works great now.
Feb 7, 2020 at 5:09pm #192371legaiaflame2ParticipantCan you actually move the mouse pointer/crosshairs around with the vr controller? Like moving your arm around to aim?
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