High CPU usage by Vorpx even when not using

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  • #188085

    I recently got Vorpx and one thing which I have noticed is that even after exiting a game and closing down Oculus the Vorpx processes keep using high CPU to account of more than 25%. I only have windows defender and even adding Vorpx folder and files to exclusion hasn’t helped. My system specs are

    CPU: i5 3570K
    GFX: ATI RX 580X 8GB
    RAM: 24GB DDR3
    HDD: Samsung 512 and 1TB SSD
    VR: Oculus Rift S
    OS: Win 10 Pro 1903 x64


    I have higher CPU usage with idle VorpX in the background as well. But with my i7 6700k it’s only 6-7%. I always wondered if this is intended…

    It’s probably a bad idea anyway to let VorpX always running. I always close it when i’m done.

    Let’s wait and see if Ralf has some infos on this.


    My answer would pretty much have been the same as yours.

    vorpX uses a certain amount of the CPU while checking for newly started programs, but under normal circumstances that should be below 10%. The OP’s 25% may not be as bad as it looks though. Modern CPUs clock down heavily when idling, so if those 25% are shown in a clocked down idle state, it’s still almost nothing.

    If not, closing vorpX or pausing the watcher is indeed the best thing to do.

    BTW: While running games with vorpX the watcher always pauses, so no CPU cycles are wasted while playing games.

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