The Park looks neat! Have to check it out, thanks.
Hitman 2016 (G3D/Z3D)
![](https://4.bp.blogspot.com/-wK9qOujY2do/WMmiF8rG1DI/AAAAAAAAA6c/Y6BYAkV2flgLMKRE3wzEdWqdVjF3_HWfQCLcB/s1600/e6d41cafacea04e04e39fc23004831ee0528d01c.jpg)
Managed to get both Geometry and Z-normal working with separate profiles, so I uploaded both to try. G3D yields a slight halo effect around 47 and NPCs, so Z3D is probably my preferred – looks near as good at this distance.
Game FOV is slightly lower than I had hoped, but is still very playable in curved cinema.
– set to Direct3D11 in launcher
– use 16:9 resolution (1920×1080)
*Play in edgepeek mode or use forced FOV Enhancement if FOV feels too low
*Set G3D Shadow Treatment to OFF to disable bad shadows (Auto for ON)
*Free Demo available on Steam
Sniper Elite V2 (Z3D)
![](http://cdn.edgecast.steamstatic.com/steam/apps/63380/header.jpg?t=1478604371)
I tried a long time to find Geometry for this one (for those bone-shattering bullet cams 😁) but failed. The world looks quite nice in Z-normal cinema though, so I’m happy with it. Cutscenes look great too.
– before each launch, pause vorpX Watcher. Once game launcher is ready, resume Watcher and click Play
– use a 16:9 resolution (1920×1080)
*Using in game supersampling can disable 3D