Homefront

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #192333
    RJK_
    Participant

    Homefront (G3D)

    This thread is for my personal Homefront profile only, so reports can be treated better.

    I mainly used a DX11 Unreal 3 base profile for this fix which made less shader fixes nessecary. I decided to leave most shadows enabled, in parts they look slighty off but give the game a much better look as if they were disabled. Improved sniper gun view (laser).

    – FULL VR with Headtracking
    – Cinema Mode on default
    – Use PCGW FOV Tool, set to 130
    – Profile available at the cloud

    Some pics here: http://rjkole.com?g=423

    #216732
    virtuayay
    Participant

    hi and thanks for making this profile
    the 3d effect is good

    one problem though is that full vr mode has no headlook function, so no matter how you turn your head the view doesnt move at all, only moving the mouse moves the view.

    also what ratio should the resolution be for this profile? vorpx says to use 4:3/5:4 but some profiles say you have to use 16:9, this one doesn’t mention?

    #216736
    RJK_
    Participant

    Cant reproduce the issue here. Headtracking is mainly mousebound , so this should work. Please check if your headtracking works with other vorpx games. Your may also increase the headtracking sensitivity on the main vorpx menu page and check on the Headtracking settings page that HT is enabled and HT sensitivity has a positive value.

    #221253
    virtuayay
    Participant

    hey

    tried this game again to see if new vorpx versions helped or if a new profile is available

    still not getting it to work quite right

    the fov changer tool is no longer hosted to download anywhere i can find, the old links are gone now, do you still know anywhere to get it?

    i have my cfg set to use a high resolution and i write protected the cfg file, but when i launch the game in vorpx it always just uses my desktop resolution, even if i have vorpx virtual monitor on and manually add the resolution. still cant get vorpx desktop view to work at all.

    does the fov tool fix that problem or is that something else going wrong?

    also if i dont write protect my cfg then when i launch in vorpx like 9/10ths of the game geometry is blacked out

    so i understand how you use headtracking support, do you mean that headtracking looks around independently of your weapon aim, so like you can shoot one direction and look another? what i get is a 1:1 screen locked to my HMD panel and it just follows the direction i turn, so the only thing that changes where im looking is if i move my mouse to aim. is that how it’s supposed to work?

    thanks for your profiles on vorpx

    #221255
    virtuayay
    Participant

    ok i found an older version of the fov utility but it is missing resolution settings and effects customization, not very helpful

    also just to explain the resolution problem:

    so my hmd is high resolution and i want to play homefront at like 3200×2400, this is what i have set in my read-only cfg file too

    but the resolution settings in-game top at 1080p, and instead of using the cfg it just uses my monitor’s native resolution (even tho i have nvidia DSR resolutions it could choose instead, it doesnt even see those?)

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.

Spread the word. Share this post!