How can i switch off motion controls by default ?

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  • #212459
    perkel
    Participant

    I am trying to play Monster Hunter World game and everything works great until motion controls lose tracking or something and suddenly my xbox pad now seems to be rebinded as keyboard so if i press triangle instead of attack i get space.

    VorpX then gives me hint to switch off motion controls in vorpx menu but when i do that nothing happens and there is still above issue.

    Is there a way for VORPX to leave my Xbox pad alone ? I don’t want VORPX to ever touch my pad again as this is not the first time when it tries to rebind my gamepad to keyboard for some reason.

    #212473
    Ralf
    Keymaster

    You can configure motion controllers (including turning them off) on the motion cotroller page of the vorpX menu.

    As far as the underlying issue is concerned:

    Quite a few games can’t handle simultaneous mouse and gamepad input. Since vorpX often provides head tracking via mouse emulation, the only way to have a working gamepad together with mouse emulation head tracking in affected games is intercepting gamepad input and converting it to mouse/kb input. That’s a feature not a bug. The gamepad to mouse/kb mapper is a fairly feature rich program in itself and fully configurable.

    If you don’t need/want head tracking, you can disable the ‘X-Box Gamepad Override’ option and set the headtracking sensitivity to 0. That will bring back the game’s native gamepad handling.

    BTW: With ‘X-Box Gamepad Override’ set to off you can let vorpX emulate a gamepad with head tracking, which in principle also deals with the issue. That’s generally quite laggy though due to the heavy filtering games usually apply to gamepad input.

    #223354
    Error401
    Participant

    You can configure motion controllers (including turning them off) on the motion cotroller page of the vorpX menu.

    If you don’t need/want head tracking, you can disable the ‘X-Box Gamepad Override’ option and set the headtracking sensitivity to 0. That will bring back the game’s native gamepad handling.

    Has this changed since posting? I did these steps and my gamepad still acts like it’s a mouse and keyboard. Playing Red Dead 2.

    #223355
    Ralf
    Keymaster

    The game has special gamepad handling. It actually does not act like mouse and keyboard, just turning works somewhat different to how gamepad turning works flat. That is a requirement due to how vorpX works in this particular game.

    If you happen to already have made any input related changes in the vorpX settings, reset the profile to default. Everything is preconfigured as it is supposed to be.

    BTW: I have removed your other post. Please do not post about the same issue in multiple threads. Thanks! Just makes it harder to reply.

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