How come 3D works on some games and not others?

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • #124519
    xrc6
    Participant

    Have a few games where I’d like 3D reconstruction to function on…is there any way to force it? Works good on Battlefront but for some reason I lose all my controls and can’t do anything. Sega All Stars racing and several other dx9 titles I’d really appreciate in 3D.

    BTW the new VorpX is much nicer, the menu isn’t all fidgety like before and everything in theater mode looks really good…just need a way to force some 3D and I’d be set.

    #124531
    Ralf
    Keymaster

    vorpX needs game specific profiles for 3D to work. If a game you want to try does not have one, you can try to create one yourself by making a copy of an existing profile in the config app and apply your game to it.

    For that you should know what graphics engine your game is based on and then choose a profile of a game that is based on the same engine if available. There is no guarantee that this will work, but it’s worth a try.

    #124536
    Electryic
    Participant

    I’m curious as to what actually disables the 3D reconstruction option once your in game. Many games work perfectly in 3D Vision, why would they not work in vorpX?

    Example: Brutal Legend, which I believe uses the same engine as Psychonauts. Brutal Legend is rated ‘excellent’ in 3D Vision and has perfect 3D reconstruction/geometry.
    However in vorpX the option is disabled.

    #124554
    Ralf
    Keymaster

    Short answer: there is no profile for the game in vorpX, so vorpX doesn’t even try to enable 3D.

    Long answer: while from a user’s perspective it’s mainly 3D/no 3D, from vorpX’s (or any 3d drivers’s) perspective the way 3D can be done varies heavily from game to game, so no method exists for a global 3D/no 3D option that automatically works for everything.

    And the situation in this regard gets worse the more complex 3D graphics get, hence not even nVidia is able to provide Geometry 3D profiles for every DirectX 11 game anymore these days.

    There is a Psychonauts profile though in vorpX. Provided Brütal Legend is indeed based on the same graphics engine, in your specific example chances aren’t too bad that you will be able to use that as a base for a semi-decent Brütal Legend profile (minus potential shader/shadow fixes that almost certainly always are game specific).

    #124624
    xrc6
    Participant

    Ok thanks. Not really sure what Sega’s Racing Transformed uses for it’s engine. I’ll toy around with the profiles and see if I can get it to work.

    #124659
    Electryic
    Participant

    Short answer: there is no profile for the game in vorpX, so vorpX doesn’t even try to enable 3D.

    Long answer: while from a user’s perspective it’s mainly 3D/no 3D, from vorpX’s (or any 3d drivers’s) perspective the way 3D can be done varies heavily from game to game, so no method exists for a global 3D/no 3D option that automatically works for everything.

    And the situation in this regard gets worse the more complex 3D graphics get, hence not even nVidia is able to provide Geometry 3D profiles for every DirectX 11 game anymore these days.

    There is a Psychonauts profile though in vorpX. Provided Brütal Legend is indeed based on the same graphics engine, in your specific example chances aren’t too bad that you will be able to use that as a base for a semi-decent Brütal Legend profile (minus potential shader/shadow fixes that almost certainly always are game specific).

    Thanks Ralf, understood. Nice job on the new vorpx btw, the color and sharpening is great. Diablo 3 in vorpx is looking great.

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