How Do We Fix the Posterization in Dark Areas Now?

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  • #103827
    mkjms
    Participant

    I used to own the dk2 in the past and had this issue https://www.reddit.com/r/oculus/comments/34oeqr/problems_with_dk2_and_image_posterizing_in_elite/
    It was fixable via the method described.

    I repurchased the dk2 recently.
    Now with the latest oculus home runtime, the rift doesn’t show up in the Nvidia control panel as a second display.

    So I can’t really fix this issue if I can’t access the settings. It sort of presents as though quite a few shades are missing from dark areas, rather than a smooth gradient from dark to light. It completely eliminates any shadow detail.

    #103828
    mkjms
    Participant

    Here’s an example of what I’m talking about: https://support.apple.com/library/APPLE/APPLECARE_ALLGEOS/Product_Help/en_US/PUBLIC_USERS/133281/S0455_Posterize.png

    Although in this case it only effects the darkest shades on screen. It’s particularly jarring in Alien Isolation, and makes the black smear that much more evident.

    #103924
    mkjms
    Participant

    I can’t be the only one with this issue? This is my second time with the dk2 on entirely different hardware.

    Dark areas are murky, posterized and entirely devoid of shades/details.
    I’m on the latest Oc runtime/home and I’m booting alien isolation and other games via steam. This issue is visible in every game and it’s definitely due to the dk2 hardware not handling the rgb range correctly.

    I need some way to set the dk2 to the proper rgb range but I don’t know how to access it as a display in the nvidia control panel.

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