How does the Head tracking work ?

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    Hi Ralf,

    I was wondering how does the head tracking work ? I’m guessing it’s not like in TF2 for example, where the head is separated from the aim ?

    In VorpX the head tracking just simulates the mouse ?

    PS : I created a topic on reddit on VorpX to make some advertising, I want my percentage of the profits x)


    Yes, the headtracking does what the mouse normally does, plus special treatment for the roll axis. In most games that means head and body turning are handled the same way, with the exception of some racing games and flightsims that have a dedicated mouselook. Feels a little bit strange at first, but you get used to it pretty quick. Even Carmack did it this way in his Doom 3 demos.

    PS: …


    Thank you for the answer !

    Arma 3 have a dedicated key to look around freely. This game would be awesome with the rift, with all the details, the size of the map, the draw distance etc.

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