Homepage › Forums › Technical Support › How to fix inverted head tracking?
- This topic has 7 replies, 3 voices, and was last updated Apr 15, 2020 7:51pm by
Ralf.
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Apr 17, 2019 at 1:46am #182920
moccor
ParticipantI am trying to use Trinus PSVR with the latest vorpX but head tracking in this game is inverted no matter what settings I use. I tried inverting the settings both ingame and in vorpX settings. Any info would be appreciated.
Apr 17, 2019 at 7:13pm #182941Ralf
KeymasterPlease provide a bit more information. Difficult to say anything without knowing the game.
Apr 17, 2019 at 7:53pm #182946moccor
ParticipantOh oops, I thought I did put the game name, Idk how that happened. I am trying to use it with Resident Evil Revelations 2
Apr 17, 2019 at 7:58pm #182947Ralf
KeymasterI see. Resident Evil Revelations 2 is a third person game, which means the camera rotates around the player character. vorpX can not change how the actual game works. When you play a game with third person camera in ‘Full VR’ mode, you basically fly around the player character when you rotate your head, which feels rather odd. Probably that’s what you perceive as ‘inverted’.
To deal with the matter in a general way about a year ago or so ‘Immersive Screen Mode’ was introduced, which now is the recommended way to play third person games. You can switch to immersive screen mode with the ‘Play Style’ option in the vorpX menu.
Apr 12, 2020 at 11:40am #193796christian.djurberg
ParticipantGot it! Thx for clearing that out.
But wouldnt it be possible to set that “fly around” camera function to invert then in VorpX Somehow?Br
Apr 12, 2020 at 9:39pm #193801Ralf
KeymasterYou can invert the direction in the vorpX menu, but that would make things even more odd. Changing the actual behavior of a third person camera is something only the game devs can do usually.
Still fun to try third person FullVR though. Personally I would prefer immersive screen mode for third person games, which feels more like one would expect a third person game to work in VR camera wise, but there is no harm in trying FullVR mode if you keep the slightly odd camera behavior in mind. One certainly can get accustomed to it.
Apr 15, 2020 at 5:17pm #193855christian.djurberg
ParticipantYou can invert the direction in the vorpX menu, but that would make things even more odd. Changing the actual behavior of a third person camera is something only the game devs can do usually.
Still fun to try third person FullVR though. Personally I would prefer immersive screen mode for third person games, which feels more like one would expect a third person game to work in VR camera wise, but there is no harm in trying FullVR mode if you keep the slightly odd camera behavior in mind. One certainly can get accustomed to it.
unfortunately that Doesnt work in Mudrunner, its verry scetchy. Works 1 out of 11 times at most. Then stops working if changing to “Immersive mode” for example, then weh changing back to Full VR View again, it dosnt work. And is not even possible to get working in Invert again… Even tho that setting is still there for Invert…
Where do I report this?
Apr 15, 2020 at 7:51pm #193860Ralf
KeymasterNever tried that game, it‘s not a supported game. I can‘t really say anything more specific than I said above.
Typically you will want to use Immersive Screen Mode for games like this one.
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