Please stop spamming the forum with the same question over and over again. You don’t get better answers by posting the same thing half a dozen times. I have deleted your other posts.
Both options mentioned in my reply above unock the Y-axis, depending on whether the game has DirectVR headtracking or not. If you still have an issue with your Y-axis after applying the hint(s) above, your issue is not caused by vorpX.
On a sidenote: Looking up and down with your head only is typically what you want, so think twice before you disable this feature when it is available. All native VR games work that way. Keeps the horizon in VR in sync with the real world horizon.