How to use Nvidia ingame Overlay (Filters) with VorpX?

Homepage Forums Technical Support How to use Nvidia ingame Overlay (Filters) with VorpX?

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #209010
    Florian-83
    Participant

    Hello,

    I use VorpX to play Farming Simulator 19 in FullVR (z-normal). If I start the Nvidia ingame Overlay, the options menu does not show up in my Headset, only on my Notebook Display Screen. All the available filters do not have any effect on my VR Headset, only on my Notebook Display. I set “Oculus (Rift, Rift S, Quest)” as default in the “Device Selection” menu and unchecked the “Try to block known game Overlays” in VorpX.

    Is there a way to change that?

    VR Device: Oculus Quest 2
    Notebook: Asus TUF FX505DV
    GPU: Nvidia 2060 (6GB RAM)

    #209016
    Ralf
    Keymaster

    Not 100% sure, but I don’t think that is possible. As far as I’m aware the nVidia driver applies these filters in the driver. vorpX grabs the game image before it reaches the graphics driver.

    #209036
    Florian-83
    Participant

    Hello Ralf,

    Thanks for your quick response. The reason I want to use these filters is, because i’m facing a problem which seems to be called noising effects , so im looking for a denoiser filter. The noising accours at medium and high distance, mainly noticable on trees.

    See here:
    https://gpuopen.com/fidelityfx-denoiser/#features

    I tried a lot of different options without any noticable success:
    – Higher resolution (1920 x 1080, scaling up to 200%)
    – 2x up to 16x Multisample anti-aliasing (MSAA)
    – bilinear up to 16 x Anisotropic filtering
    – Oculus Render resolution 3616 x 1840 up to 5408 x 2736 (Encode Bitrate = 250 Mbps)

    If I switch of FidelityFX in the VorpX menu, it looks a little bit better, but the image loses sharpening (clarity). A bad deal.

    Do you have any advices?

    #209037
    Florian-83
    Participant

    Hello,

    I maxed out the scaling (200%) and the Oculus Render resolution (5408 x 2736) again. There is a noticeable effect, but my GPU reaches its limit, the frame rate sometimes drops to 25 FPS and the effect is still there. :-(

    My Config:
    – 1920 x 1080 (scaling: 200%)
    – 2x Multisample anti-aliasing (MSAA)
    – 4 x Anisotropic filtering
    – Oculus Render resolution 5408 x 2736 (Encode Bitrate = 250 Mbps)

    There are reshader (generic post-processing injector) for fs19 as well.
    https://reshade.me/

    Do they work in combination with VorpX?

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.

Spread the word. Share this post!