Increasing FOV squishes view, one eye render on custom resolution

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    ArtInPinkerton
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    I’ve been tweaking a FPS game called Betrayer using the custom profile by RJK. I found I had to up the head tracking sensitivity to get it to track fine (which worked on 2.5 – 3.0). It looks great with the FOV set to 110 outside of the huge weapons and hands (common for FPSs in VR i hear).

    ISSUE: The high FOV squishes the models some horizontally. In G3D, I can minimize it by lowing the 3D strength to .31 from 1.0 but then I lose a lot of 3D. Any suggestions that could fix it? I tried creating a custom resolution of 2160×2160 but then only one eye rendered (what is that about?!).

    The game is playable but I’d just like to learn how to tweak it if possible.

    – Martin

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