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    Indivisible(DEMO) – G3D

    New work of Lab Zero known for the development of “Skullgirls”.
    It will be released soon.
    It became 3D in the demo version.
    I don’t know if it will work in the product version.
    Profile is in Cloud,Check it.


    Unfortunately it doesn’t work with the release version. Most likely the demo was an early preview using Unity engine. The full version uses the developer’s in-house Z-Engine. Other than Skullgirls there seems to be just one other game built with this engine.
    I tried various either profiles, hooking methods and display modes. Most don’t even hook and when they do there’s no 3D.

    Reshade + Depth3D does hook and can extract the depth map. It’s not perfect though, player characters are not registered in the Z-buffer and will stick to whatever is behind. Fine detail like foliage is also not registered. Strangely NPCs have correct depth information.
    The game is also locked at 60 FPS.

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