Homepage › Forums › General vorpX Discussion › Is there a way I can bring support to games that aren't currently supported?
- This topic has 8 replies, 5 voices, and was last updated Sep 30, 2015 1:21am by
Laser.
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AuthorPosts
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Aug 6, 2015 at 1:16am #89320
strunberg
ParticipantHalo Online has a working multiplayer now.
I want to make vorpx to be compatible with halo online.
How could I bring support to not only Halo Online but other games as well?Aug 7, 2015 at 2:42am #89332NipOc
ParticipantYou can rename the Halo .exe to a .exe of a game that is supported.
This is the only way for now and it does not work for all games.
(It would of course work better if the game engine of the game you want to play in vr is already supported, like the unreal engine 3 (Bioschock), or the source engine (Half life 1+2)…)Aug 7, 2015 at 5:16am #89334strunberg
ParticipantYou can rename the Halo .exe to a .exe of a game that is supported.
This is the only way for now and it does not work for all games.
(It would of course work better if the game engine of the game you want to play in vr is already supported, like the unreal engine 3 (Bioschock), or the source engine (Half life 1+2)…)Why is that the only way? Is there a way I can add code? If not do they ever plan to make the software open source so more games will be supported more quickly?
http://www.mmorpg.com/gamelist.cfm
I want to make mmos supported with the software,along with a VR tredmil for the ultimate cardio experience.
xpadder would let me use a xbox controler and a add on keyboard module, to allow me to control the game.
Aug 7, 2015 at 6:25am #89335Ralf
KeymastervorpX works with many unsupported games out of the box already, minus the Stereo 3D though, provided they are using DirectX 9 or above for rendering. For basic 3d support the renaming trick suggested above does essentially the same as applying a profile without game specific adjustments would do.
We may add a way to make profiles in the future. That’s not a priority though currently. Making a good profile requires quite deep understanding of how rendering games works internally.
A gamepad emulation similar to Xpadder is included in vorpX. It’s rather basic though, so an external program may be the better way if you need more fine grained control.
Aug 7, 2015 at 4:21pm #89338NipOc
ParticipantRenaming also helps with games that vorpx doesn’t detect e.g. Killer is dead was only detected after i renamed it.
Aug 23, 2015 at 9:19am #89504Acaideus
ParticipantI also wanted to get Halo Online to work with Vorpx. Renaming the exe is not an option as the game doesn’t work if every file isn’t named and accounted for normally.
Sep 29, 2015 at 12:37pm #89913Laser
ParticipantCould you add an “inclusion” part to the vorpX configuration so we could manually add .exe’s that aren’t officially supported. Or is there another way in windows to make link’s or shortcuts to fool vorpx?
For example I tried running the talos principle demo with vorpX but it didn’t work because the .exe is named differently and most steam games won’t run if you try to change them.
Sep 29, 2015 at 2:47pm #89915Ralf
KeymasterOverhauling the profile system to support multiple .exes per profile is on the todo list for quite some time. This won’t make it into 0.9, but will be addressed eventually.
Sep 30, 2015 at 1:21am #89926Laser
ParticipantNice :)
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