I've got Doom3 working pretty good.

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  • #103228
    annabel82
    Participant

    I don’t know if this is old news, but I have googled a whole bunch and there doesn’t seem to be much about Doom3 VR other than native DK support and some unfinished third party mods to bring it all up to date.

    I have some success after playing about a bit today.

    First I cloned the Quake3 profile and told VorpX where the Doom3BFG exe is.

    After that it basically boiled down to setting ‘g_fov 140’ in game with the native 3D support turned off and using VorpX to gain HMD support instead. Game res was native for CV1/Vive (i was using Vive) at 2160×1200 with everything enabled apart from motion blur which bugged me.

    In VorpX settings I used 3D geometry mode. I maxed out the Field of View Enhancement, possibly enabled letterbox2 as well (I’ll have to check tomorrow it’s 3am I am on my laptop in bed). I tweaked a few other small things, but they made little odds so won’t bother to mention them specifically and that was it; pretty playable and scary too ;)

    The 2D stuff that works well enough
    For the game menus and PDA i used the peak shortcut to zoom me in and out as required.

    The cut scenes looked very zoomed in so i used peak here too. If you time pressing the peak shortcut button just as the camera zooms back to your first person point of view it’s actually pretty cool and seamless but it has to be done manually obviously.

    Unresolved
    I haven’t tried adding the body with ‘pm_showBody 1’ yet so when you look down nothing is there.

    HUD is an issue I don’t feel confident I can solve but I will keep trying. Right now when i think I am getting low on things i quickly use peak to see the HUD, it’s hacky but it works at a pinch. I’ve trawled the internet looking for some sort of hud offset or hud scale or hud x/y console command but nothing as yet. Perhaps there’s a modification out there we could use?

    Any advice or help with this, or your experiences of getting Doom3 working with either CV1 or Vive (with or without VorpX) are very welcome indeed.

    #105188
    FreddyBananaBrain
    Participant

    Meh, I got it working but it’s definitely not G3D. Both eyes are getting the same exact image. /sigh

    EDIT: Doom 3 BFG doesn’t seem to have G3D, but the original doom 3 does.

    #105198
    maximus2k16
    Participant

    If the original Doom 3 can get Geometry 3D, surely Doom 3 BFG can be rendered like that somehow also? They are almost identical.

    #105228
    revel911
    Participant

    Guessing you could add this mod to up the visuals.

    http://www.moddb.com/mods/absolutehd

    #119024
    yaglourt
    Participant

    Forget vorpx, Doom 3 BFG has got VR support via a mod :

    Doom3 BFG CV1 – Working! Mostly…
    byu/hiphopopotomous inoculus

    #127615
    raggasonic
    Participant

    @yaglourt: Can you pls reupload your data? Link above
    ———–
    HOW TO INSTALL:
    Download this https://mega.nz/#!80QVwDKS!cIPzzofFax2FQN1B4u70FbKylJo9AQFE9zDiTLB…
    ———-

    -is not working anymore. Thank you.

    #127631
    AerowynX
    Participant

    @yaglourt: Can you pls reupload your data? Link above
    ———–
    HOW TO INSTALL:
    Download this https://mega.nz/#!80QVwDKS!cIPzzofFax2FQN1B4u70FbKylJo9AQFE9zDiTLB
    ———-

    -is not working anymore. Thank you.

    there is a native mod for Doom 3 now why would you use VorpX for this game?

    https://github.com/KozGit/DOOM-3-BFG-VR/releases

    #127941
    raggasonic
    Participant

    AerowynX,

    thank you so much. WHAT a difference. This mod is amazing and works flawlessley.
    Dou you or anyone else get this black main menu issue, too?
    Ingame is fine but only the main menu after the any key screen stays black…

    #128130
    wm79
    Participant

    @yaglourt: Can you pls reupload your data? Link above
    ———–
    HOW TO INSTALL:
    Download this https://mega.nz/#!80QVwDKS!cIPzzofFax2FQN1B4u70FbKylJo9AQFE9zDiTLB
    ———-

    -is not working anymore. Thank you.

    there is a native mod for Doom 3 now why would you use VorpX for this game?

    https://github.com/KozGit/DOOM-3-BFG-VR/releases

    Does this work

    1) With Non-Steam BFG-Edition?
    2) Without Touch?

    #128145
    raggasonic
    Participant

    yes the mod https://github.com/KozGit/DOOM-3-BFG-VR/releases
    works fine with the non steam version and without the touch controllers.

    though i really recommend the controllers. best experience by far (compared to serious sam vr, robo recall, space pirate trainer and so on)!

    #180769
    RJK_
    Participant

    First I cloned the Quake3 profile and told VorpX where the Doom3BFG exe is.

    I got the game (cinema lounge) working on the left eye only this way. The right eye shows the floor of the lounge but not the image itself, very funny.
    (HTC Vive Pro)

    works fine with the non steam version and without the touch controllers.

    I am pretty shure there is no BFG “non steam” version, https://ogdb.eu/index.php?section=simplesearchresults&searchstring=doom+3+bfg&how=AND . Is that version you are talking about an inofficial patch or something ?

    #180771
    RJK_
    Participant

    A apologize, of coarse there are plenty of retail versions, just forget that link above, thanks.

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