If you are overly distracted by that, you can switch to Z3D.
Some recent games have rather complex deferred rendering pipelines with a lot of compute shader pre/post-processing in screen space. Stereofying everything is not always possible, so not all glitches are avoidable. These games are a lot more complex than your typical game from just five years ago, games from ten or fifteen years ago look like high school projects in comparison technically.
Make sure to let vorpX optimize the game settings and do not touch any effects/lighting options afterwards. That will minimize potential glitches.