One thing I noticed in ME:A in G3D, is that the characters seem to have multiple overlaid forms, almost like there are 3+ models of each, slightly offset from each other and viewed with different eyes. Give a hazy effect, especially on the main character.
There may be a faint outline around characters under certain conditions, but it shouldn’t be distracting in any way with default settings.
In general: please always first check whether anything you consider broken also appears broken with default settings. Defaults are usually chosen carefully. Most of the time it’s best not to change them.
Alright, so, I’ve played around a BUNCH with ME:A to see if I could skirt the Hazy effect. Mostly it had to do with texture related processing, as far as I could tell. I cut everything down to low (and of course, I turned all post-processing and Anti-aliasing off, and kept them off), and started up from there. I think if you’ll do the same, you’ll immediately see better clarity. Don’t forget to adjust sharpness in the VorpX ingame menu (del key) as well. I got it looking pretty good, well enough that during normal game play any possible haziness is dismissible if present at all. Anyway, once you actually talk to a character, they are crystal clear anyway.