Alright, so, I’ve played around a BUNCH with ME:A to see if I could skirt the Hazy effect. Mostly it had to do with texture related processing, as far as I could tell. I cut everything down to low (and of course, I turned all post-processing and Anti-aliasing off, and kept them off), and started up from there. I think if you’ll do the same, you’ll immediately see better clarity. Don’t forget to adjust sharpness in the VorpX ingame menu (del key) as well. I got it looking pretty good, well enough that during normal game play any possible haziness is dismissible if present at all. Anyway, once you actually talk to a character, they are crystal clear anyway.