Meta Quest 2 not working with Virtual Desktop or SteamLink

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • #223030
    onetoo
    Participant

    When trying to use SteamLink or Virtual Desktop (SteamVR mode), VorpX says it can’t find my headset when hooking into game. I wanted to use VorpX with Natural Locomotion to walk in place, but it requires SteamVR. I remember Virtual Desktop working in the past. I selected SteamVR as the device in the VorpX config, and picked Oculus Touch for the controller.

    Meta Link is often unreliable, so I want to avoid using SteamVR through that.

    #223066
    onetoo
    Participant

    I tried to use Generic SBS Display for my projector, and I still get the same message asking for a Quest headset. I uninstalled Meta Horizon Link and I still get the message. Factory resetting the profile for any game didn’t help.

    #223067
    onetoo
    Participant

    Solution: I deleted “C:\ProgramData\Animation Labs\vorpX\Devices\Display\Oculus.ini” and Meta was removed as an option from the device selection list. Now I can see an SBS image without a VR device attached when Generic 3D Display is selected as the device.

    #223069
    Ralf
    Keymaster

    That’s the weirdest issue I heard of in a while. Never got this one before. Please double check whether maybe you just didn’t hit the ‘Apply’ or ‘Apply & Close’-button after selecting ‘Generic 3D Display’. Sounds like the most likely cause for this issue.

    Anyway, glad you found a workaround. Goes without saying though that deleting files from the vorpX program folder is not exactly something I’d recommend. May mess up things severely.

    #223071
    onetoo
    Participant

    I spoke too soon. It’s not a workaround. There’s the image is reduced to an oval as if it’s formatted for and it has the gesture instructions in the view. I just got some sleep after seeing the SBS image and didn’t notice. The controller interacts with the game in the background, but doesn’t remove the gesture instructions. Yeah, I hit apply in save dozens of times. I put the .ini back, and the demand for a Quest Link Headset is back when trying to use Generic 3D Display.

    #223076
    Ralf
    Keymaster

    Super weird. Can’t really suggest anything, sorry.

    Please try a factory reset (config app > trouble shooting), which will reset everything to default. Afterwards select ‘Generic 3D’ again and hit ‘Apply’ or ‘Apply & Close’.

    #223080
    onetoo
    Participant

    Factory Reset did not work for me. I performed a clean install of VorpX after manually deleting leftover folders and registry entries. I also uninstalled Meta Horizon Link and only reinstalled it after installing VorpX and getting it to run with Steam Link.

    I added
    sDeviceIniName=SteamVR
    to C:\ProgramData\Animation Labs\vorpX\vorpX.ini, which made VorpX work with Steam Link. This did not work when I tried it before the clean install.

    Switching back to
    sDeviceIniName=oculus
    allowed Meta Horizon Link to function again.

    I also tested OpenXR and Generic3DDisplay in the vorpX.ini file, but both resulted in a side-by-side (SBS) 3D image formatted for VR.

    Selecting devices from the Devices menu in the VorpX Config does not modify the vorpX.ini file or affect which runtime is used. The only method that works is manually switching between the two functional runtime entries in vorpX.ini. I also tried running as administrator, with the same results.

    When using Meta Horizon Link with vorpX and the vorpX.ini is set to SteamVR, the game launches and works in OpenVR, but errors appear that do not occur when using Steam Link.

    Error Box 1: Missing interface
    INTERFACE = SteamSteamVRPrivate002
    CALLER FN = Steam_NotifyMissingInterface()
    APPID = 534380
    TIME = 2026/04/18 – 03:04:58

    Error Box 2: Missing interface
    INTERFACE = SteamSteamVRPrivate001
    CALLER FN = Steam_NotifyMissingInterface()
    APPID = 534380
    TIME = 2026/04/18 – 03:06:59

    Anyway, I got Steam Link working with SteamVR, which was my initial and primary goal.

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