Is Metro Exodus Enhanced working for anybody?

Homepage Forums Technical Support Is Metro Exodus Enhanced working for anybody?

Viewing 12 posts - 1 through 12 (of 12 total)
  • Author
    Posts
  • #220770
    holzig
    Participant

    Hi, I can`t get vorpX to attach to Metro Exodus. Vorpx isnt attaching. Metro last light works fine. Did anybody get the enchanced edition to work?
    I tried a lot. I installed the helper. I tried with and without the alternative method. I even made a config change to run the game in windowed mode.
    I tried starting the game through the desktop viewer. I tried setting vorpx to the stema runtime and launching through steam vr. I disabled everything I can think of. I reinstalled vorpX.
    Is the Metro Exodus profile even the correct one? The exe file name matches and I get the attachment message that runs into its failure state.

    #220771
    dellrifter22
    Participant

    The Enhanced version is probably dx12, in which case you would need a dx12 profile to hook. Standard Metro Exodus is dx11.

    Try using a copy of dx12 profiles like Resident Evil Village, Death Stranding, RDR2, CyberPunk. Any of these should hook, it’s just a matter of which one finds the correct depth buffer for 3D.

    Note that dx12 supports Z3D only, so if you intend to play G3D you should stick to the Standard dx11 version.

    #220773
    Boblekobold
    Participant

    Yes it works with “Metro Exodus Ennchanted” Cloud Profile.

    But if you want to play with raytracing and Z3D, I think you should use this profile with Metro Exodus Standard Edition (just rename the executable anyway if you don’t use the official profile, there is a Steam command if you have the Steam version).

    It will allow you to switch to G3D when you want (which worth it in Spiders and Cannibals Levels) simply by choosing DX11 and launching your old executable.

    And Standard Edition is a lot more optimized and even beautiful, at least in Volga, Moscow and the train. So it’s better when it’s important…

    Change FOV in user.cfg (90 is great for immersive screen and full VR G3D, you may prefer 75 to 82 in full VR Z3D).

    Z3D isn’t really powerful with this profile but graphics are stunning (you can reach 5120×3840 resolution with RTX4090 and Reverb G2, with Clarity FX on the top, and Sharpness if you like, it’s very crisp).

    #220776
    Boblekobold
    Participant

    In addition, Standard Edition doesn’t have the nearly constant Depht of Field wich blurs most of your field of view and prevents you to look at long distances in some situations (neither the too close fog).
    These problems are in the flat “Enhanced” game, but you can see them even more clearly in VR.

    Maybe the end of the game is better. I didn’t reach that point, but most beautiful levels are at the beginning of the game.

    Colors are more natural too in Standard and dark area looks better. Raytracing works better in these cases. I tried both, and I liked both, but I chose Standard one and I don’t regret it.

    Anyway, most of the time, the most optimized games are the most beautiful in VR.
    So old versions almost always looks better, even with an RTX4090.

    #220781
    holzig
    Participant

    Thank you for the help!
    I have some way to go but the second cloud profile basically works. The first cloud profile did not go beyond the intro video.
    I need to fiddle some more. ATM the resolution is set to 1080p which sucks. When changing it the view is not centered anymore. I hope I get to fix these issues somehow.

    #220782
    Boblekobold
    Participant

    The resolution must have the same ratio as your headset (at least in full VR).
    What is your headset ?
    Usually, it’s 4:3 in Quest 3 and Reverb G2. The cutscenes in this game are probably designed for 16:9 but when you raise FOV to max, you can see everything you should horizontally, and more verticaly (you can always switch to 16:9 and immersive screen during cutscenes with high FOV in addition if you want to see even more than in flat).

    You can launch VorpX Desktop Viewer instead of VorpX in order to use Virtual Monitor (this way you have any resolution you want, but this game has a special ratio system, so, if you play in 4:3 for example, using Pixel 1:1 in VorpX, you should set aspect ratio to 4:3 in Exodus video options, under resolution).

    1080p can be enough for cinema mode with Clarity FX in some games, but 2.7k is the minimum usually, to take your entire field of view in immersive screen and get good results, and 4k (2880×2160 in 4:3) is the minimum to play full VR (it’s still a little blurry, but not much).
    I would recommand 2880p (3840×2880 in 4:3) at least in this game, given textures are very detailed, and it keeps getting better in 3200 and 3840p if you have a good displayport headset like G2, especially in full VR (but even in immersive screen, which is always a little more detailed in this game I think, given the textures).

    If you use a Quest 3, you’ll have to deal with compression first…so it would probably not be very useful to go that high.

    #220783
    Boblekobold
    Participant

    Virtual Monitor is in VorpX V24 and V23 I think. Not really sure about what is Beta or not now.

    #220784
    Boblekobold
    Participant

    Concerning FOV in standard edition :
    If you use the Steam Version, you may need to delete Exodus “remote” steam folder if you have it because it can interfere with your modifications in “Saved Games” folder (so you won’t be able to really change FOV).

    A good way to know if you managed to modify FOV value is : you should see most of the horizontal part of the yellow pipe at the right in the main menu, even in 4:3.

    Or simply : game scale is perfect (not zoomed in) and you can look arround you like if it was a native game.

    90 FOV is the max in Standard Edition, but I managed to put another value with Hex editor (it appeared to be almost useless with most current headsets given 90 is enough).

    Enhanced Edition has this mod for FOV :
    https://www.nexusmods.com/metroexodus/mods/62
    You can easily modify the script to get any FOV you want but keep in mind it’s vertical FOV, so 100 is already a lot (90 vertical = 120 horizontal in 4:3).

    And if you need uncommon ratio (some headset may not be 4:3, 16:9, 16:10, etc.) :
    https://steamcommunity.com/sharedfiles/filedetails/?id=2705127786
    You shouldn’t need this if you use a Quest 3, G2, Aero, etc. but maybe with a Crystal Light or else ? I don’t know…

    #220787
    Ralf
    Keymaster

    Just briefly chiming in here to strongly recommend the regular version. Runs faster, doesn’t really look considerably worse, in some parts even better as others pointed out, and most importantly comes with a profile that has various DirectVR features: 1:1 head tracking, FOV, resolution. All covered automatically.

    The marginal improvements of the ‘Enhanced’ version (almost certainly produced mainly because of some RTX marketing money) are not worth the fiddling compared to the ease-of-use with the regular version profile, even more so considering that the enhanced version has significatly worse performance with RTX enabled.

    #220790
    Boblekobold
    Participant

    As Ralf said, it’s easier to use official profile, which is automated if you don’t know how to configure, and is the most immersive/impressive one in some situations, especially when you have big ennemies close to you, but remember you can’t launch official profile without using both Standard Edition and ingame DX11 option.

    So if you want raytracing, which require DX12, you’ll have to configure manually as explained (which isn’t really hard in this game on most headsets).

    And there is raytracing in Standard Edition (often better than Enhanced in my opinion). You can’t disable raytracing in Enhanced edition because lighting is based on it. Standard Edition has both good dynamic lighting and optional raytracing in addition.

    Concerning Performances with ultra graphics option, high FOV and resolution (and “phenomenal” textures in VorpX) :
    1) Official Profile with Standard Edition DX11 and Z3D (I have visual glitches on eyes with this one) is the less demanding (or no 3D at all if you don’t need it).
    2) Official Profile with Standard Edition DX11 in G3D is a native-like experience, very impressive, and you should at least try it indoors if you like 3D (Spiders Level especially). And it’s the more demanding with max settings because of G3D (but it’s less demanding if you turn off G3D shadows in VorpX ingame menu, which are beautiful indoors with “Auto” setting, but are demanding).
    3) Cloud profile (“Ennchanted”) with Standard Edition DX12 with light Z3D and ultra raytracing (no DLSS), works very well, and is a lot less demanding than Official G3D. It’s not a perfect native like experience because it’s not G3D, but it’s the most beautiful option in my opinion, at least in the Volga, Moscow and train.
    4) Cloud profile (“Ennchanted”) with Enhanced Edition DX12 (raytracing can’t be disable with this option) is more demanding, and not as beautiful as standard raytracing in my opinion, but probably less demanding than G3D I think (in term of framerate). But it may not always be as smooth as other options.

    So best performance (with max settings) are : 1 then 3 then 4 then 2.

    Maybe the performance ranking is different if you let G3D shadow disabled (in this case G3D is less demanding) or if you use DirectVR Scan and let default VorpX option (which are less demanding than what I used). It may vary with game environments as well (indoors / outdoors, lighting, etc.)

    You’ll probably have to disable G3D shadows if you use G3D outdoors (because of visual glitches).

    Most beautiful is 3 and most impressive/VR (native-like) is 2.

    I mainly played with 3 (especially outdoors and train) in full VR and immersive sceen, and some indoors levels with 2 in full VR.

    I would recommand to do that if you have a good computer, a displayport headset, and if you like VorpX converted games even when it’s somewhere between flat and VR and want the most beautiful graphics (or only option 3 if you don’t care about 3D).
    Immersive screen properly configured (high FOV, 4:3 resolution and vertical curvature) is sometimes better in my opinion than full VR during cutscenes, when manoeuvring boat, looking at very beautiful places, etc.

    If you only like native VR like games, choose 2 (in full VR), especially if you don’t know how to configure.

    #220791
    Boblekobold
    Participant

    Standard Edition is offered when you buy Enhanced Edition on Steam, but you have to download/install it separately, as if it was another game. I don’t think you can properly transfer savegames (or not completely, and not inside levels), but I think they are identical.
    Both have all DLC and new game+ options.
    The differences are in lighting, colors, blur effect (and some rare models/textures).

    #220811
    holzig
    Participant

    Thank you (and some of the posters above) so much for clearing things up! I will try again as time allows.

Viewing 12 posts - 1 through 12 (of 12 total)
  • You must be logged in to reply to this topic.

Spread the word. Share this post!