Mirror's Edge Probelms

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  • #16546
    EvanB
    Participant

    The game launches in SBS mode, but it’s constantly flashing, has no overlay, and in game is just a solid colour screen other than the menus. Anyone have any luck with this so far? I’ve tried optimizing through vorpx config already.

    #16549
    EvanB
    Participant

    Also wish I could change that typo in the title xD Ah well.

    #16551
    EvanB
    Participant

    Worth noting that if anything effects the screen, I can momentarily see the game properly. Such as taking damage, falling, slow mo, slow mo regen etc.

    #16552
    Laser
    Participant

    Yes I got it working, like other games, didn’t really do anything special, just activated the profile in vorpX. But the performance isn’t good, I dropped everything to minimum and still can’t get 75fps so until they release better drivers for oculus I don’t think this gets a lot of game time from me.

    #16553
    Ralf
    Keymaster

    Works fine here using the Rift as secondary display and forcing output to the Rift through the vorpX config app (tested with DK2). ME is one of the usual test cases here.

    Just in case: Please check whether there is a d3d9.dll in your ME folder. Might be the case if used other stereo drivers.

    The game is for vr-pros only btw. due to pretty heavy head bobbing. Makes many people nauseous fast.

    #16559
    EvanB
    Participant

    I did think of that Ralif [other .dlls] but forgot to validate the game after. Looks like it works now. I got Dead Island Riptide working with z-Normal too, after cranking the FOV through the roof. Thanks!

    #17199
    RicksonNL
    Participant

    When using Vorpx for Mirror’s Edge I see stuttering when I move my head. I have turned down all the settings for video in the ME menu, but that doesn’t help. It is worse in 3D geometry mode, but also there in Z-adaptive and Z-normal mode. I have a i4670K and R9 290, other games work fine. Any help?
     

    #17204
    Ralf
    Keymaster

    This probably is an issue with conflicting refresh rates, similar to what many native demos show when running in extended mode. You can try the following things:

    1. Enable Vsync if disabled.
    2. Setting the DK2 to the same refresh rate that your monitor runs with
    3. Using the DK2 as primary display (don’t forget to switch vorpX to “Use system settings” in that case.
    4. Using the DK2 a only monitor

    The game it itself is fast enough to run smoothly on almost any PC with vorpX.

    #17220
    RicksonNL
    Participant

    Thanks for your answers Ralf:

    1. Vsync was enabled both in the game as in catalyst control center already
    2. Yes, this solves the problem with stutter/ judder, but of course creates the problem of motion blur, which is not as bad, but still not really playable in my eyes. I set the Rift display to 60 Hz.
    I also tried to set my monitor to 75 Hz, which worked at 1440 x 900, but that didn’t help, the stutter/ judder remains the same.
    3. Already tried that, doesn’t seem to make a difference
    4. Tried that, no difference

    Do you have any other suggestions perhaps?

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