It would be cool to have a fix for that annoying mouse pointer hide issue with RDR2 in the next release.
Just throwing my 2cents in, in case you lack things to work on and are twiddling your thumbs. ;)
I addressed that when I implemented the hardware cursor capturing a few weeks ago. Don’t really know exactly why it didn’t work before, in theory it should have, but the next version will handle cursor visibility detection slightly different. As far as I can tell the new approach also works fine in RDR2.